The World (In Brief)

Atair is a large landmass that is incredibly mountainous, with plains, lakes and forests taking up most of the remaining land.  There are a series of natural formations that limit the ability to move from one area to another which has caused the continent to be divided into essentially sections.

The Chasm is a canyon, the result of an eons old earthquake, that divided Atair in half.  The Divide, a salt water river, flows through the bottom of the canyon, going east from the Perselin Sea to the Great Inland Sea.  For most of it’s length, the Divide is unpassable and can’t be navigated.  The river and the bottom of the canyon slopes down from the Perselin Sea to the Chasm Deep Lake causing waterfalls and rapids as the water flows along the rocks. It takes a special ferry system to move west from the Great Inland Sea to Chasm Deep Lake when having to go against the swift current.   Though not a large canyon, only fifty feet deep and that much at the widest, it is nonetheless the dividing feature of Atair as it exists for the entire length of the Divide on the Northern side.  It is a formidable barrier to get around with only the Twin Cities of Selan, spanning the Divide at it’s start, Riversend where the Divide meets the Great Inland Sea and Chasm Deep, a city on the lake, providing a means to get across without having to go all the way around the Great Inland Sea, a journey of months. This divides the Southern Expanse from the Centerlands.

The Southern Expanse is the oldest lands of man.  Far to the southeast are miles of desert, to the southwest are near impassable jungles with wide open steppes, forests and plains bordering the Divide.  The Romus Empire controls much of the land in the South.

The Centerlands are bordered by the North Wall Mountains, Great Inland Sea, Perselin Sea and the Chasm.  This forms a land filled with forests, lakes and rivers.

Off the coast of Atair is the area known as the Western Islands.  It is not known if these were once part of the main landmass that broke off during the earthquake that formed the Chasm or if they were always separate.  Pirates and armadas roam the waters around these islands, the closest of which is only a day’s voyage from the Perselin Coast, the Western edge of the Centerlands.

Considered everything on the other side of the North Wall Mountains, the Northerlands are mostly wide open plains, with the far ends covered in snow most of the year.  They are home to tribes of barbarian tribesmen and orcs that wander the plains.  Most of the Northerlands are only accessible from the Scholori Highlands or the area between the Dragonsclaw Mountains and Perselin coast; called the Neck, with other parts mostly cut off from the rest of civilization. The Northerlands are a place that only the hearty go to survive.  There are lands so remote that they have not had visitors in decades.

The Eastern Reaches is the area bordering the Great Inland sea and surrounded by mountains and the Tiari Ocean.  If you have the time, you can take the months needed to travel the entire length of the sea or just sail across the salt water and its many islands and pirates.  The Eastern Reaches are in a constant state of war it seems as kingdoms and warlords fight for positioning.

Most humans worship a series of major deities, whose aspects range from the light and justice of All-Father Dagda to the darkness and depravity of Chicol.  These are the gods of the wild, the new lands that humans have found themselves in.  Some are the impossibly old and powerful race called the Tuatha that live in the Faelands and worshipped by the Elvict?  But where did the others come from? In the Southern Expanse, the Romus Empire worships the One God, Hovan, where the Empire is a mixture of church and state.  The Emperess is considered the high priestess of the One God and they are almost militant about enforcing their faith.

The older races, as well as the darker races, worship their own gods which sometimes puts them at odds with the gods of the various human lands.

Atair is an old land, humans are the newcomers and are making their mark.  Which does not sit well with the older races.  Humans brought the common language, called the trader’s tongue, as well as the new calendar with them, all years now based off the first settlers crossing the Chasm and the building of the first Waystations over three hundred years ago.

Atair is a land just waiting for someone like you to make your mark and write the new history.